Definitely a NO. Never buy two of the same workshops in one city. I built two wood workshops in a town where there was constantly ~300 of cheap wood (like 13g per piece). After the first one was built the average amount of wood in the town dropped to 200, and the average price got up to 20g.
workshops not making money. I currently have a wood workshop in Senon A brewery in sargot The iron shop in maraunmath (spelling) None have generated any capital..luckily I can Smith, but trying to establish some positive income. The main thing is looking at the villages connected to the town.
I never ever ever ever look at my workshop to see what it is making. I just want it to be higher than ZERO. if it is higher than zero. I'm happy. I'm getting a renown. Late game. Workshops can pump out BIG money.. your 7 workshops can make 5k per day or more. Thats decent.. Sadly, this is also when u get in a big army vs army fight.. and u The parties will pay their own soldiers and even make profits for you if you take them into an army and you defeat some enemy armies. Defeat one enemy army and your parties will go from costing you, to making several thousand a day. During times of peace parties can be expensive to maintain, but during times of war they are good money makers.
In Mount & Blade 2: Bannerlord, there are two types of passive income: workshops and caravans. Both types of businesses are available to any player at any time in the game. They are costly, especially at the beginning of the game, so it’s worth thinking twice before investing the first 15-20 thousand dinars in your business.
However, if the workshop is at risk of bankruptcy (when its capital reaches 1/4 of the initial investment), it will use the revenue from selling the goods to replenish its capital. All fees will be deducted from the workshop's capital, and you will need to visit the workshop from time to time to deposit money so that it can operate autonomously.
MCM supports three setting types - Global, PerCampaign and PerSave. Global are shared across characters and saves, PerCampaign are persistent within a single campaign, PerSave are stored within the save file! It provides 5 types of options: Bool. Int Slider / Textbox.
This is an updated version of this map I made for version 1.7.0. As far as I can tell, there's only one change between 1.7.0 and 1.0.0: - The river north of 'Battanian lake' is no longer there. Edit: If you want to use it, download it here (it'll get updated and corrected if mistakes are spotted, unlike this post).
Question Is it just me and my game is bugged? I had a smithy in Epicrotea (with a iron village), and a brewery in Omor (with a grain village), and they’re just not making any money. But they’re not costing me money either. It’s just a flat zero every day in game since I purchased them. 7 13 Sort by: Add a Comment Leoucarii • 1 yr. ago GAciNZ.